
Persian Strike: Retribution
A downloadable game for Windows and Linux
EARLY ACCESS
All four campaigns are playable from beginning to end, but this is a large, actively developed war game. Expect bugs, rough edges, balance swings, and frequent new builds. Buying now gets you the complete current game and helps shape what gets fixed, tuned, and expanded next.
He has the oil, the radars, and an army. You have one stolen gunship, one defected battleship, and every contraband tape the crew could carry.
Fly the SHAHBAZ for Azadi Squadron. Hit the Marshal's war machine where it hurts, rescue the people he left behind, build an army from whatever survives, and bring your pilots home. We are outnumbered, broke, and right.
PERSIAN STRIKE: RETRIBUTION is a low-poly isometric helicopter action game crossed with an autonomous real-time war. You fly and fight directly, but your troops, traffic, factories, repair crews, fire services, towns, and enemy armies keep working without waiting for orders.
THE WAR IS ALREADY MOVING
- Four continuous campaigns: TONDBAD, TANGEH, SHAHIN, and AZADI carry the rebellion from a desert coast to the last wall of a world war.
- Fight in almost any order: choose your routes and objectives while both armies attack bases, cross bridges, reinforce fronts, and burn through their own supplies.
- Build from the cockpit: ferry workers, sling construction material, place defenses, and protect the mines, barracks, factories, power, and repair loop that keeps your autonomous army alive.
- Physical logistics: fuel, armor, ammunition, passengers, cargo, recruits, roads, gates, fires, and damaged buildings all matter on the battlefield.
- Liberate occupied towns: clear enemies and propaganda, deliver supplies, then decide whether to stay while residents rebuild defenses—or leave and risk returning to a town on fire.
- Persistent pilot losses: twelve pilots are on the books. Eight begin available, four must be rescued, and every KIA remains dead across campaigns.
- Revenge has a name: the enemy who kills you is promoted, strengthened, and reinforced. Hunt him down for a temporary damage bonus.
- A living battlefield: civilians flee and shelter, traffic follows the roads, fire crews chase real fires, and every major structure can become a smoking problem.
- Two difficulty modes: VETERAN has full permadeath. In RECRUIT, crash crews always recover the pilot.
- Full gamepad and rebindable controls, three independent squadron save slots, and Windows and Linux builds.
CURRENT EARLY ACCESS BUILD
- All four campaign maps and their endings
- Complete twelve-pilot roster, rescues, KIA persistence, and commendations
- Base construction and autonomous production
- Land, sea, and air combat with destructible infrastructure
- Dynamic weather, day/night fighting, fire, smoke, and battlefield recovery
- The full final campaign and Marshal boss confrontation
The current priority is polish: AI pathing, war balance, performance under heavy destruction, clearer feedback, controller feel, and the hundreds of small battlefield interactions that only become visible when players attack a plan from an angle the developer did not expect.
Official site: persianstrike.com
FEEDBACK
If something jams, explodes incorrectly, refuses to follow, or destroys an entire town while you are away buying supplies, post it in the discussion board. Tell us the campaign, what you were doing, and what happened next.
CONTENT NOTE
Rated M: stylized blood and war violence, including combat against and around civilians' homes. Civilians and their buildings can be caught in the fighting.
PLATFORM NOTES
- Windows 10/11, 64-bit
- Linux x86_64
- No installer; extract the download and run the game
- Linux users may need to run
chmod +x PersianStrike.x86_64once - An SSD is strongly recommended
This is an original game inspired by the 16-bit isometric strike genre. It is not affiliated with or endorsed by the owners of Desert Strike or any other franchise. Its conflict, factions, region, and characters are fictional.
| Updated | 3 days ago |
| Published | 23 days ago |
| Status | In development |
| Platforms | Windows, Linux |
| Author | ReformatGames |
| Genre | Action, Shooter, Strategy |
| Made with | Godot |
| Tags | 3D, Controller, Flight, Isometric, Low-poly, Perma Death, Tactical, War |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Accessibility | Configurable controls |
| Links | Homepage |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Purchase
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
Development log
- 20 Buildings Reborn + a Complete Road Fleet Upgrade3 days ago
- From Hundreds to Thousands: Rebuilding the War Beneath the Helicopter4 days ago
- How We Built the Caspian War — One Visible Pass at a Time16 days ago
- Asset Generation18 days ago
- Free Download20 days ago
- Updates for the Sea20 days ago
- Flares and Flair22 days ago
- Early Access is live: the war is already moving23 days ago
